https://sims4studio.com/thread/164/start-finish-accessory-mesh-beginners
Introduction
This tutorial will show you how to create your own new Sims 4 earrings using Sims 4 Studio and Blender. It will go over making a new mesh and texture, mapping the new mesh for Sims 4, sizing and positioning the new mesh correctly, preparing the mesh for the game, and importing mesh and texture into a .package correctly and making a new color choice (swatch) for it. While the tutorial looks long none of this is very tough. This is a very basic tutorial and is not meant to demonstrate expert, or even intermediate, techniques. Once you've done it though you can move on to learning more advanced meshing and mapping skills.
The tutorial goes over several basic features of making a mesh using Blender. Wherever a Blender keyboard shortcut is used I have illustrated that using a picture of the key and I have listed the shortcut and what it does below the picture showing that step. One vital Blender shortcut is Ctrl + Z. Clicking Ctrl + Z will undo the previous step.
If you run into questions please post in the thread below rather than PM'ing me...if you have a question undoubtedly someone else wants to know the same thing so it helps to have questions posted. When you finish the tutorial I'd love to see some pictures of your earrings. Feel free to post them in this thread.
As you work through the steps of the tutorial save often. I usually change the name I save as so that if I've made a big mistake I can fall back to a previous version of my item that was saved prior to the mistake. The Blender .blend you import back to Studio does not need to have the same name as the one you exported from it.
The item we'll be making is the pair of earrings shown below:
What you will need
Sims 4 Studio
Part I: Creating a new .package and a new mesh
Click the Meshes tab.
LOD 0 is present by default. This is the high Level Of Detail mesh that is seen by players viewing the Sim at close range. Click the Export 3D Mesh button.