https://sims4studio.com/thread/7044/finish-marvelous-designer-clothing-tutorial

owlplumbob

Studio Member

hello whoever is reading this

i just recently managed to figure out how to get Marvelous Designer meshes into S4S, and it was something that I have been striving for a loooooong time. When I was first learning, this tutorial would have helped me a ton so I've decided to write it out and help all those new creators out there. I basically tried to group together all the other tutorials I've read and everything I've learned into one big tutorial- especially eliavah's initial figuring out of uv_1s, which I use in the tutorial. Its far from perfect but something to start on, and has worked for me quite nicely

What You'll Need:

Marvelous Designer

(i got my version from a friend but you can always make a free trial account)

S4S

Blender 2.70 and 2.76 (or most recent version)

This tutorial is expecting you to already have some Blender knowledge, as well as a mesh ready for export in Marvelous Designer.

  1. The first thing you'll need to do (obviously) is make your mesh in MD. MD is so fun! and it has endless possibilities! however, certain things can be realllly high poly so make sure to keep it simple. we will be adjusting the poly count in this tutorial but that doesnt mean you can make a huuuuuge ballgown with 124235343535656 polys :P

Note: the layout of your "pattern" in MD will be the layout of your uv_0 in Blender. Make it neat and don't let stuff overlap!! you'll thank yourself later.

To export, go into the corner of the MD window and click File > Export > Obj

A new window will appear. Your settings should look like this:

Click OK when they match. Don't worry about your mesh not appearing "thick" . . . I will show you how to fix that later, but please note it basically doubles poly size!!!!

  1. Open up S4S. Click "Create 3D Mesh" under the CAS category