https://sims4studio.com/thread/12/tutorial-standalone-recolor-custom-thumbnails
This tutorial will show you how to make a standalone recolor with custom thumbnail and swatch thumbnails with multiple colors using Sims 4 Studio. I used Paint.Net to make changes to the .dds image as it is a free 2D editor but any 2D editor that can make alpha images will work.Open the tool and type your creator name in the creator name box if you have not already done so.1. Click the radio button next to the Create CAS Standalone option.2. Click the CAS button.
Click the thumbnail image of the item you wish to clone. *Optional - you can use the drop down menus at the top to sort the thumbnail list. This makes it easier to find what you want.
Click the Next button. Enter the name you want your package to have in the File name line of the Save As box and click Save. There will be a brief wait as the tool loads your item onto the model in the model viewer window.
Open the image in your 2D editor and make the changes to it you want to make.
Save your image as a 32-bit .png or as a DirectDraw Surface (dds) as DXT5 (Interpolated Alpha). Most people find it easier to work with .png but Studio will accept either image type.
Make sure you have a check mark in the box for Generate Mip Maps if you are using .dds, otherwise you will get an error later on.
A second Swatch Thumbnail box will be added and, by default, it will have the same swatch thumbnail colors you selected for the first swatch (as shown by the arrows below). Import your new texture just as in step 7. Change the swatch thumbnail colors to match the new swatch.
Making a custom thumbnail for your recolor
Click the Import Thumbnail button under the Custom Thumbnail box and browse to where you have saved the image. Your custom thumbnail should be 64 x 64 pixels and it should be saved as a 32-bit .png or as a .dds DXT5 (interpolated alpha) with generate mip maps checked. You will see it appear in the Custom Thumbnail box.