https://sims4studio.com/thread/4792/unwrap-uv-1-shoes
Introduction
Several people have asked how to create the second UV (uv_1) for shoes. This tutorial will show one method of creating this UV map. Because vertex paint also affects how shoes work with the CAS sliders in the game this tutorial will touch on that topic as well. This Sims 3 to Sims 4 slippers conversion is the example item used for this tutorial:
This tutorial will not show you how to create or map shoes. This tutorial should be used in conjunction with other tutorials that go over how to create and map a mesh and use it to replace an EA mesh.
What you will need
Sims 4 Studio
A mesh that has a correct uv_0 map
Instructions
Scale the backs of the shoes to line up with the back side of the legs from EA's UV_1.
Repeat the same but on the front of the shoes. If your mesh, like this one, has tall parts (the kitty ears are tall) they will be in the space of the leg's sliders and will likely cause unwanted deformations with the leg sliders unless you flatten them.
Details on how to line up your mesh with EA's uv_1
Use the UV_1 template I posted in the tutorial section for reference of where to place your map. Note that if you use that you will need to scale your UV map down for it to line up, and scale it back out before importing it into your package (instructions in the thread with the templates).