https://sims4studio.com/thread/5431/make-blush-works-male-female

Hey guys its Lara again, with another tutorial for CAS and the Sims 4. This one was done by request, and is for making blush, and will cover a few of the issues you may come across along the way. (sorry its taken me so long.)

Now as usual we are going to need:

  1. A 2d photo editor, preferably photoshop, but whatever you have will most likely work.

In S4S go to CAS-Create Standalone. Im going to choose a blush from the base game (not one that came with an expansion).

I have chosen this one! (It is a female blush, but through the warehouse later we can activate it to work for males too.)

We will now open the sim body texture in our 2d editor. Photoshop has a feature called a ruler which you can toggle on and off using Ctrl+R. once the rulers pop up at the edge of the window, you can click on the left side and drag the ruler to the center of the image. We are going to use this feature to mirror the texture later for absolute symmetry. Usually it will snap the ruler to the center automatically once you are near it but if it doesnt hold shift while dragging it to get it.

Press Ctrl+A to select the whole canvas, then press M to select the marquee tool. Once the marquee tool is selected right click and go to Fill.

Now it should be completely blacked out. Awesome. We are halfway there already!

Now we have that done, lets make the RGB channels visible. You can do this in the same place where you made the alpha visible. See the little eye thingy in the box next to where is says Alpha 1, and then the empty boxes next to the other channels? Click on the empty boxes to make them visible. You should now have it looking like this.

Now we start thinking about what we actually want to do with this blush.. Do you want it to be more like facepaint and make a design on it, or do you just want something to accentuate color in the cheeks, or maybe add contour?

For the purposes of this tutorial, and simplicity im going to make a basic color contour blush.