https://sims4studio.com/thread/1938/tutorial-01-basic-frankenmeshing?page=1

Introduction

This tutorial will show how to merge 2 or more meshes together to create a new CAS part. As you can understand there is no way to write one single tutorial that can show you every single combination and every single problem that might happen. I will show you how I personally deal with it.

This tutorial requires you to know the basics about S4S, blender and 2D editing. If you never did anything with blender or S4S I strongly suggest to check the CAS tutorials.

Blender: I learned how to use Blender with Orangemittens Accessory tutorial A really good tutorial. She goes over the basics of blender and it is really simple to follow. Diffuse/specular/bump and shadow map.: There are tutorials about them. Check our CAS tutorial Section to learn more about it. Shadow map Bump map Bump map 2 Specular map Specular Map 2

What you will need

The sims 4

2D editor

Sim 4 studio

Blender 2.70

I will write few tutorials about CAS meshing. I will try to explain from my point of view and my experience how I deal with UV maps, weight, sculpting and the warehouse tab of S4S. I decided to start with this tutorial because Frankenmeshing is a popular thing and there are a lot of people interested in it.

The main problem with this technique is that each model has its own uv map set up and weight. It might look like 2 meshes match perfectly but they are not. We need to take in account that the weight and the uv maps are probably different and we also have to pay attention to the cuts of the package we are using as a base.

In this tutorial I will show you how to change the skirt of a dress

1Clone the 2 models and extract the mesh. Export the diffuse map of the dress.2 Open the dress blend file and append the mesh of the skirt. The skirt has only one geometry. Check my other tutorial where I show how to append a mesh. Explain in case it is not good ( later)Append function: The Append function is used to import meshes between Blend files. To do so in object mode press shift+F1 and select the blend file where your mesh is. Click on objects and double click on the mesh name. It will be imported without loosing information.

3_Select the mesh of the dress and enter Edit mode ( Press Tab)4_Select the part of the mesh as shown in the picture. Press X and remove the faces. I selected it this way because I wanted to cut the mesh before its faces split. It will be easier to merge the skirt to the upper part this way.

5_Go in to Object mode (Tab) and select the skirt. Enter in edit mode.6_Select as shown in the picture. We don't need the legs as they are and we need to cut them to match the legs in the other cuts.