https://nightingalesims.tumblr.com/post/174043968623/how-to-simulate-a-satin-texture-on-your-clothing
how to simulate a satin texture on your clothing
https://va.media.tumblr.com/tumblr_p8yu42k06Q1spcfjr_720.mp4

some config tips for you:
- render option in “Blender Render”
- in “Viewport Shading” choose “Material” or “Texture”
- in the “Materials” panel put these settings: select “Lambert” and check the box “Ramp” to activate the light and shadow slider, and thus be able to edit the lighting intensity in the “folds”
- The lights matter a LOT! I use the standard coming from the Sims 4 Studio for everything. 4 lamps arranged in 4 directions and one down for whatever, but that matters… I advise you to do the same!
- In the option to make the bake, configure in the way of the print, being able to vary the margin of 1 to 3 px of distance.- The moment you organize your uv map leave a safe distance between them so that the border doesn’t overlap another.



