https://www.mauvemorn.net/post/182278072644/retopology1

Fixing Uneven Topology in Marvelous Designer ( 4 – Latest Version ) and reducing polycount in Blender

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Hello. In this tutorial, I will explain how to fix uneven topology in Marvelous Designer using internal lines and, if needed, manually reduce polycount in Blender.

WRITTEN TUTORIAL:

PLEASE DO NOT REPOST

Here is a simple garment laid out in a way that makes it easier to visualize.

The keys to uniform and clean topology in MD lie in:

As shown, sometimes the difference in length and number of internal lines may result in even topology, other times it may not.

You can “shrink” or “loosen” a segment by turning on Property Editor - Selected Line - Elastic ( 1 ). The same can be done to a pattern by adjusting Property Editor - Shrinkage Weft ( 2 ) and Shrinkage Warp ( 3 );

Once everything is adjusted, run the simulation.

A couple of tips:

To preserve the shape of the mesh, right-click on it and choose Solidify

Now, there is a number of ways to create internal lines:

To remove all internal lines from the pattern, select one of them, go to Scene ( 1 ) tab, select the rest ( 2 ), press delete button.

Export the file. Uncheck Select All Avatars and Include Internal Shape. Check Single Object, Weld, Thin, Unified UV coordinates, m (for The Sims 4).

Import your mesh in Blender. Some people use Decimate modifier to reduce polycount. While the shape is more-or-less preserved, the resulting topology is very bad. It has to be done manually.

Switch to Edit mode ( 1 ). Make sure to open UV Editor in a separate panel, you’ll need it. Enable Keep UV and Edit mode selection in sync ( 2 ). I’m going to show a few useful features, but, of course, you don’t have to use all of them in the process of retopology. Holding Ctrl, Lasso-select all vertices you want to merge ( 3 ). In Tools tab ( 4 ) choose Remove doubles ( 5 ). Adjust Merge Distance ( 6 ). Shift-select desired edges or vertices. Press Alt M and choose one of the options in the drop-down list ( 7 ). Check or uncheck UVs ( 8 ).To remove edges, press Delete and choose Dissolve Edges ( 9 ).

To edit UVs, press A ( 1 ) to select everything, disable Keep UV and Edit mode selection in sync ( 2 ), disable sticky selection mode ( 3 ), enable Snap during transform ( 4 ).

There is a couple of ways to remove edge loops uniformly.

Ctrl V - Smooth vertex to smooth an edge loop or certain areas.

THANK YOU FOR READING.

If you have any questions or suggestions to improve this workflow, please leave them under the video / in replies to this post / in the ask box or message them privately on tumblr / via e-mail ( [email protected] ).