https://marksiwat.tumblr.com/post/615909633626898432/as-requested-by-coffeemugsims-heres-a-simple
As requested by @coffeemugsims here’s a simple tutorial on how to frankenmesh. Keep in mind that this is very basic and does not cover UV mapping, cuts, LODs, weight or vertex paint (One tutorial on each topic is linked below), I also recommend checking out this post I made on Basic Blender Knowledge if something’s unclear or confusing. Don’t hesitate to send an ask if you have any questions regarding this tutorial.
The only knowledge this requires is knowing how to make your way around the 3D view. A video tutorial talking about that is here.
I am using Blender v2.70 but this should work with with every version after 2.70
Step-by-step tutorial under the cut.
Assuming you’ve already exported your meshes from Sims 4 Studio and opened one of your meshes in Blender:
KEEP IN MIND TO SAVE EVERY NOW AND AGAIN Ctrl + S (save) or Ctrl + Shift + S (Save as…)