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https://www.kitkatssimporium.com/copy-of-texturing-101

How to import your mesh into Blender.

How to get Blender to use your UV map data to create a bake (multiplier in Sims 3).

  1. From the starting screen in Blender, click "x" and delete the cube mesh and split the screen into two windows.

  2. Hover your mouse cursor over the bottom of the grey, horizontal menu bar at the top of the screen until it turns into an up/down arrow - right click- and choose "split area."

  1. This brings up a vertical line attached to your cursor which you can move to move left or right.

  1. When you have the vertical line roughly in the middle of the screen, left click to divide the screen in half.

It will show up in both halves of the screen at this point.

  1. Hit "A" to deselect your mesh.

  2. Right click your mesh to select it again.

  3. Hit "tab" to switch to edit mode. You will now be able to see all the polys on your mesh. (HT Orangemittens)

  4. On the horizontal menus at the bottom of the screen, there will be a little icon that looks like a box with up/down triangles next to it. It is next to the view menu. Click on this box in one of the menus.